
Before I left HTC, I had the opportunity to participate in an internal, company-wide hackathon to create worlds for HTC's MetaVerse Platform, VIVERSE. This was a great time to practice on a new web-based game engine (PlayCanvas) and experiment with mini-game concepts.
I decided to take a break from my much larger UnityDev project and experiment with procedural levels and infinite play mechanics in 2D. After a few days of tinkering, I liked it so much that I decided to publish it to the Google Play Store to live amongst all the other hyper casual games out there.
FrostFire is a fast-paced game level set on an oil rig at night. The original map was featured long ago in SOCOM: US Navy Seals, a third-person shooter developed by Zipper Interactive.
FROSTFIRE VR is my recreation of the classic level in VR, using the Pavlov VR Unreal Engine workshop tools.
Check it out!
Jukebox Timeline is in it's finishing stages and a beta version of the exhibit is already being tested in local museums and schools in northern New Jersey!
I am very proud to continue to work with Jersey Explorer Children's Museum to integrate technology into the museum experience for children and young adults.